This is enabled by the real-time, advanced physics simulation engine, PhysX, which is built into NVIDIA Omniverse, a platform for connecting and building custom 3D pipelines and metaverse applications.ĭust trails are left behind by the cars depending on the turbulence from passing vehicles. Instead, the assets react to the changing virtual environment in real time while obeying the laws of physics. This means that its 1,800+ hand-modeled and textured 3D models - whether the radio-controlled cars or the dominos they knock over while racing - didn’t require traditional 3D design tasks like baking or pre-compute, which is the presetting of lighting for environments and other properties for assets. The demo consists entirely of simulation, rather than animation. In Racer RTX, radio-controlled cars zoom through Los Angeles streets, a desert and a chic loft bedroom. That something is a fully simulated, real-time playable environment - inspired by the team’s shared favorite childhood game, Re-Volt. “Our goal was to create something that had never been done before,” said Gabriele Leone, creative director at NVIDIA, who led a team of over 30 artists working around the globe with nearly a dozen design tools to complete the project in just three months. NVIDIA artists ran their engines at full throttle for the stunning Racer RTX demo, which debuted at last week’s GTC keynote, showcasing the power of NVIDIA Omniverse and the new GeForce RTX 4090 GPU.
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